We discussed
the subject of gamification described in the previous post with a role-playing
game. The format was a late night talk show hosted by Svenja, directed and
recorded by Cigdem. Anthony was against gamification, I decided to be pro
gamification because there were certain periods in my childhood that I enjoyed
playing games and a chance of using an activity that I enjoy to learn was
intriguing. In high school when I was playing basketball, I used to use
computer games to make plays on offense, it helped me to play smarter in real world games. If new
types of games using a similar way to help pupils to learn were developed, it
would be a great supplement to school.
Here is the
list of arguments summed up by Svenja, representing our discussions prior to
the "Late Night with Svenja Shneider".
Pros
- Use it as a part of the education
- Useful for creativity
- Gamification can learn the kids to hold attention on a subject
- Multisenses -> it's a different way of learning
- Motivation
- Children can improve their self-confidence
- Games are for every age
Cons
- You can get addicted
- Live in your own world and not in the real world anymore
- Losing the social aspect of being in a group
- Forget how to play with simple things like lego, cars, etc.
- (Video)games make human unsocial
Even though
Anthony had better arguments then me in our discussion, I think our
role-playing game was a perfect example of how to use games as a part of
education.
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